Use "Live Audio" stream in top right if running

Prevents duplicate audio sources
This commit is contained in:
ehpersonal38
2022-05-20 13:08:40 -04:00
parent 12434c195d
commit 182821e037
+12 -1
View File
@@ -4,7 +4,17 @@
// UPDATE: there is a problem in chrome with starting audio context // UPDATE: there is a problem in chrome with starting audio context
// before a user gesture. This fixes it. // before a user gesture. This fixes it.
var started = null; var started = null;
var player = null;
window.onload = function(){ window.onload = function(){
var audioelement = window.parent.document.getElementsByTagName("audio")[0];
if (typeof(audioelement) != 'undefined') {
document.getElementById('player').remove();
player = audioelement;
} else {
player = document.getElementById('player');
}
if (started) return; if (started) return;
started = true; started = true;
initialize(); initialize();
@@ -25,7 +35,7 @@ function initialize() {
process(); process();
function process() { function process() {
const SOURCE = ACTX.createMediaElementSource(document.getElementById('player')); const SOURCE = ACTX.createMediaElementSource(player);
SOURCE.connect(ANALYSER); SOURCE.connect(ANALYSER);
SOURCE.connect(ACTX.destination) SOURCE.connect(ACTX.destination)
const DATA = new Uint8Array(ANALYSER.frequencyBinCount); const DATA = new Uint8Array(ANALYSER.frequencyBinCount);
@@ -79,6 +89,7 @@ h1 {
} }
</style> </style>
<audio style="display:none" controls="" crossorigin="anonymous" id='player' autoplay=""><source src="/stream"></audio> <audio style="display:none" controls="" crossorigin="anonymous" id='player' autoplay=""><source src="/stream"></audio>
<h1>Loading...</h1> <h1>Loading...</h1>
<canvas></canvas> <canvas></canvas>